The Excitement of Innovation:
iSTEAM at Fordham Prep
Providing access to a dynamic science, technology, engineering, art, and math program through an Ignatian perspective (or iSTEAM) allows Fordham Prep students to weave together ideas from various disciplines, think critically, be creative, and use discovery as an engine for learning.
According to a 2013 report from the U.S. Department of Education, only 40% of high school students are prepared to take college-level science and math coursework.
Our purpose
Fordham Prep’s Innovation & Technology program creates opportunities for our students to engage actively in the pursuit of scientific research and design projects. We strive to do this within the context of an Ignatian institution. Fordham Prep also fosters the academic achievement of our students by creating time and space for students to invent, build, participate in authentic research, and pursue important questions through multiple lenses.
Project-based learning and immersion experiences offer our students pathways of learning bent toward technology, engineering, sciences, and the arts. Students also have an opportunity to conduct research and present findings during an annual campus-wide symposium.
Our Innovation & Technology Mission
The Fordham Prep Innovation program provides students the opportunity to imagine, design, create, and discover in the spirit of our Ignatian identity for the purposes of social justice and finding God in all things to benefit humankind
Innovation & Technology Program in Action
Our students will:
Inquire into a real world question, problem or design challenge. These will inherently be problems which are not aimed at one specific solution
Innovate current solutions and discuss and debate how such changes positively impact a community
Recognize how their project exists in an Ignatian context, and reflect on how knowledge gained can be used for the greater glory of God
Collaborate including multiple perspectives and opinions to arrive at a greater product than one could invent by themselves
Gather data based on their own real observational or experimental information
Design or build something, create a metric or design a process for gathering knowledge
Test hypotheses for real world conclusions about their work and design process
Articulate and present conclusions to their peers and teachers, formally presenting their work and justifying their conclusions through oral presentations, written reports or poster presentations
Innovation & Technology Programs
iSTEAM Clubs bring students together through hands-on exploration and collaborative problem-solving—fostering curiosity and providing opportunities for students to explore and develop their passion for innovation.
- 3D Printing Club
- AI Club
- Aviation Club
- Coding Club
- CyberSecurity Club
- Gaming Club
- Game Development Club
- Robotics Club

Ruler
Innovation & Technology Spaces
Boller Science Center
Short note about how iSTEAM students use the maker space
Alderman Maker Space
Short note about how iSTEAM students use the maker space
Greenhouse
Short note about how iSTEAM students use the maker space
Computer Lab
Short note about how iSTEAM students use the maker space
Annual Innovation & Technology Symposium (previously iSTEAM Expo)
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